Writing

Writing a Design Document to the specifications of the Game Industry is one of the outcomes of this class. We are using information from "Game Design for Teens" by Les Pardew and Alpine Studios, published by [|Thompson Course Technology] (ISBN: 1-59200-496-2)


 * Step 1:** Create a common vision for the game. Distill this into one concise, precise sentence that all team members can memorize. This "Core Concept" is the litmus test for all decisions regarding the game. Create a sign with this sentence on it and keep it visible in your team's work area.


 * Step 2:** Create a game layout chart. This chart should be a flowchart that shows how the player navigates through the game.


 * Step 3:** Write the pre-story, the winning condition post-story and the losing condition post-story. These stories should be compelling to your target audience. Storyboard the animations that present this story to your player.

//Malden Stonebridge - Malden is a guard in the queen's palace. He is large for a dwarf and was chosen as a guard for his strength and skill with pole arms. He never leaves his post and is very dedicated to the queen. Malden wears a red uniform (similar to the English Beefeaters' uniform) with a white neck ruffle and gloves. Atop his head he wears a dragon-crested helmet. He carries an ornate spear as a weapon. A creature that looks like an overgrown rodent with large luminous eyes accompanies Malden on his rounds.//
 * Step 4:** Write the character descriptions for the main protagonists, important support characters and bosses. Here is an example of a character description from the book referenced above.


 * Step 5:** Write the dialog for the game. This is the script that you will need to have a team-member or friend be the "voice talent" for. They will read the script as you record it and give each element a unique file name for use later in the game.